Virtual Reality: from Games to Science. Business / Technology (4 Registered Users)
- develop cutting edge technologies – rozwijać nowatorskie technologie
- entertainment websites – rozrywkowe strony www
- provide entertainment – zapewniać rozrywkę
- boost the popularity – gwałtownie zwiększyć popularność
- facilitate – wspierać/ umożliwić
Game industries have helped develop cutting-edge technologies into the mainstream consumer market several times before, i.e. at the beginning most entertainment websites were focused on providing sexual and game entertainment. It was the same with print, video, or even-ebooks. The sexual and fun content boosted the popularity which was later used in other areas of activity. So the experiments conducted by VR producers might facilitate the development of software which will replace the traditional games and then … archives, schools and galleries, conference rooms, not to mention the whole entertainment industry… we might end up walking in the movies.
- overestimate – przecenić/ przeszacować,
- share the projects regardless of … – dzielić się/ udostępniać projekt niezależnie od …
- obtain feedback – otrzymać informację zwrotną,
- enter the manufacturing stage – wejść w fazę produkcyjną
The VR impact on business is difficult to overestimate: the teams will be able to share the projects regardless of the geographical locations. Ford is working on the project which will allow the drivers to experience the car and obtain their reactions or feedback before the prototype enters the manufacturing stage. The educational opportunities provided by VR are endless: from the grammar school pupils journey into the African wild-life through driver’s training up to the university laboratories.
Watch HERE how virtual reality immerses employees in professional training